Large City: Cm-10d Cěrpě Mil

Cm-10d Cěrpě Mil

Cm-10d Cěrpě Mil
Example Constructi architecture.
StateFederation of Alveria
ProvenceZk-465w Governorate
Sub ProvenceOzruf Zone
RegionLëcës-deretè Moorland
Founded1339
Community LeaderAdministrator Thraaz Êpîtêpí
Area277 km2 (110 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation2658 m (8720 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population65980
Population Density238 people per km2 (599 people per mi2)
Town AuraWild Magic
Naming
Native nameCm-10d Cěrpě Mil
Pronunciation/foː/ /ˈcɛrpɛ/
Direct Translation[eager] [bead]
Translation[Not Yet Translated]

Cm-10d Cěrpě Mil (/foː/ /ˈcɛrpɛ/ [eager] [bead]) is a subtropical Large City located in Ozruf Zone, Zk-465w Governorate, within the Federation of Alveria.

The name Cm-10d Cěrpě Mil is derived from the Constructi language, as Cm-10d Cěrpě Mil was founded by Scotha Fyëm, who was culturaly Constructi.

Climate

Cm-10d Cěrpě Mil has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 13°C (55°F). Cm-10d Cěrpě Mil receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Cm-10d Cěrpě Mil covers an area of nearly 277 km2 (110 mi2), and an average elevation of 2658 m (8720 ft) above sea level.

Overview

Cm-10d Cěrpě Mil was founded durring the early 14th century in summer of the year 1339, by Scotha Fyëm. The establishment of Cm-10d Cěrpě Mil suffered from many setbacks, delays, and obsticles, most notably a group of Cm-10d Cěrpě Mil which required millitary assistance exterminate before the community could finish being built.

Cm-10d Cěrpě Mil was built using the conventions of Constructi durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Cm-10d Cěrpě Mil is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Cm-10d Cěrpě Mil is is constructed arround a semi-circular broad paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Cm-10d Cěrpě Mil's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Cm-10d Cěrpě Mil's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Cm-10d Cěrpě Mil is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Cm-10d Cěrpě Mil possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Cm-10d Cěrpě Mil has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Cm-10d Cěrpě Mil has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Cm-10d Cěrpě Mil. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Cm-10d Cěrpě Mil's parks.

Cm-10d Cěrpě Mil has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Cm-10d Cěrpě Mil.

Cm-10d Cěrpě Mil has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Cm-10d Cěrpě Mil has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Cm-10d Cěrpě Mil has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Cm-10d Cěrpě Mil has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Cm-10d Cěrpě Mil has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cm-10d Cěrpě Mil has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cm-10d Cěrpě Mil has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Cm-10d Cěrpě Mil's public wards, blessings, and other arcane systems.

Cm-10d Cěrpě Mil has an Administrative Academy which trains individuals in the administrative arts.

Cm-10d Cěrpě Mil possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Cm-10d Cěrpě Mil's grid is powered by a boiler and turbine based power plant.

Cm-10d Cěrpě Mil's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Cm-10d Cěrpě Mil has a first rate hospital which caters to anyone in need of long term medical care.

Cm-10d Cěrpě Mil has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Cm-10d Cěrpě Mil has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Cm-10d Cěrpě Mil's natural decorations nor waterways.

Cm-10d Cěrpě Mil has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Cm-10d Cěrpě Mil has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cm-10d Cěrpě Mil has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cm-10d Cěrpě Mil is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Cm-10d Cěrpě Mil's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is recurring in Cm-10d Cěrpě Mil.

The Gravebound near Cm-10d Cěrpě Mil are known to be a mutant strain of the creature.

Cm-10d Cěrpě Mil's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Truename Magic energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 133
  • Farmers: 183
  • Farm Laborer: 314
  • Hunters: 219
  • Milk Maids: 173
  • Ranchers: 89
  • Ranch Hands: 171
  • Shepherds: 173
    • Farmland: 266559 m2
    • Cattle and Similar Creatures: 16495
    • Poultry: 197940
    • Swine: 13196
    • Sheep: 659
    • Goats: 131
    • Horses, Mounts, and Beasts of Burden: 6598

Craftsmen

  • Arms and Toolmakers: 140
  • Blacksmiths: 131
  • Bookbinders: 80
  • Buckle-makers: 86
  • Cabinetmakers: 149
  • Candlemakers: 244
  • Carpenters: 185
  • Clothmakers: 183
  • Coach and Harness Makers: 70
  • Coopers: 149
  • Copper, Brass, Tin, Zinc, and Lead Workers: 97
  • Copyists: 62
  • Cutlers: 55
  • Fabricworkers: 157
  • Farrier: 488
  • Furriers: 43
  • Glassworkers: 227
  • Gunsmiths: 136
  • Harness-Makers: 63
  • Hatters: 130
  • Hosiery Workers: 46
  • Jewelers: 71
  • Leatherwrights: 157
  • Locksmiths: 64
  • Matchstick makers: 106
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 85
  • Paper Workers: 97
  • Plasterers: 87
  • Pursemakers: 122
  • Roofers: 71
  • Ropemakers: 64
  • Rugmakers: 65
  • Saddlers: 122
  • Scabbardmakers: 145
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 43
  • Sculptors, Structures and Fixtures: 63
  • Shoemakers: 62
  • Soap and Tallow Workers: 216
  • Tailors: 425
  • Tanners: 83
  • Upholsterers: 92
  • Watchmakers: 87
  • Weavers: 212
  • Whitesmiths: 53

Merchants

  • Adventuring Goods Retellers: 46
  • Arcana Sellers: 45
  • Beer-Sellers: 89
  • Booksellers: 101
  • Butchers: 160
  • Chandlers: 164
  • Chicken Butchers: 180
  • Entrepreneurs: 69
  • Fine Clothiers: 183
  • Fishmongers: 173
  • Florists: 39
  • Potion Sellers: 113
  • Resellers: 286
  • Spice Merchants: 87
  • Wine-sellers: 131
  • Wheelwright: 108
  • Woodsellers: 65

Service workers

  • Bakers: 329
  • Barbers: 293
  • Coachmen: 94
  • Cooks: 347
  • Doctors: 133
  • Gamekeepers: 101
  • Grooms: 58
  • Hairdressers: 212
  • Healers: 180
  • Housekeepers: 183
  • Housemaids: 329
  • House Stewards: 183
  • Inns: 64
  • Laundry maids: 122
  • Maidservants: 244
  • Nursery Maids: 117
  • Pastrycooks: 227
  • Restaurateur: 253
  • Tavern Keepers: 235

Specialized Laborer

  • Ashworkers: 93
  • Bleachers: 61
  • Chemical Workers: 37
  • Coal Heavers: 146
  • In-Town Couriers: 134
  • Long Haul Couriers: 137
  • Dockyard Workers: 122
  • Gas Workers: 32
  • Hay Merchants: 57
  • Leech Collectors: 167
  • Millers: 160
  • Miners: 157
  • Oilmen and Polishers: 104
  • Postmen: 149
  • Pure Finder: 84
  • Skinners: 178
  • Sugar Refiners: 38
  • Tosher: 98
  • Warehousemen: 235
  • Watercarriers: 138
  • Watermen, Bargemen, etc.: 178

Skilled Laborers

  • Accountants: 84
  • Alchemist: 102
  • Clerk: 140
  • Dentists: 69
  • Educators: 167
  • Engineers: 94
  • Gardeners: 66
  • Mages: 48
  • Plumbers: 70
  • Pharmacist: 76
  • Professors: 28
  • Scientists: 48
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 91
  • Civil Clerks: 146
  • Civic Iudex: 72
  • Consultants: 43
  • Exorcist: 153
  • Fixers: 78
  • Kami Clerk: 130
  • Landlords: 138
  • Lawyers: 79
  • Legend Keepers: 108
  • Militia Officers: 439
  • Monks, Monastic: 244
  • Monks, Civic: 206
  • Historian, Oral: 157
  • Historian, Textual: 79
  • Policemen, Sheriffs, etc.: 160
  • Priests: 244
  • Rangers: 89
  • Rat Catchers: 97
  • Scholars: 111
  • Spiritualist: 124
  • Slayers: 36
  • Storytellers: 231
  • Military Officers: 212

Cottage Industries

  • Brewers: 188
  • Comfort Services: 263
  • Enchanters: 72
  • Herbalists: 76
  • Jaminators: 227
  • Needleworkers: 227
  • Potters: 109
  • Preserve Makers: 188
  • Quilters: 97
  • Seamsters: 439
  • Spinners: 183
  • Tinker: 72
  • Weaver: 169

Artists

  • Actors: 72
  • Architects: 26
  • Bards: 111
  • Costumers: 40
  • Dancers: 78
  • Drafters: 42
  • Engravers: 54
  • Fine Furniture Carpenters: 32
  • Glaziers: 68
  • Inlayers: 63
  • Musicians: 194
  • Painters, Art: 33
  • Playwrights: 69
  • Sculptors, Art: 57
  • Wood Carvers: 235
  • Writers: 235

Produce Industries

  • Butter Churners: 244
  • Canners: 212
  • Cheesmakers: 219
  • Ice Merchants: 28
  • Millers: 137
  • Picklers: 109
  • Smokers: 83
  • Stockmakers: 78
  • Tobacconists: 106
  • Tallowmakers: 153

24882 of Cm-10d Cěrpě Mil's population work within a Foundational Occupation.

37140 of Cm-10d Cěrpě Mil's population do not work in a formal occupation, but do contribute to the local economy. 3958 (6%) are noncontributers.

Points of Interest

Cm-10d Cěrpě Mil is known for its unusual rock formations.

POI

History

A vast influx of newcomers over the last (16378 % 6)+1 years has greatly spiked Cm-10d Cěrpě Mil's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the late 2nd century, Cm-10d Cěrpě Mil was attacked by savage duergars living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Cm-10d Cěrpě Mil lost 198 people, 233 livestock, and 62 buildings. The conflict ended after roughly 158, when members of Cm-10d Cěrpě Mil's militia enacted an operation to deliver supplies to a specific prison. The operation was complicated by the officer in charge of Cm-10d Cěrpě Mil's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with the defense of the prison against a siege, which ended in victory for Cm-10d Cěrpě Mil's forces. The war is remembered in legend by Cm-10d Cěrpě Mil's bards, historians, and legend keepers.

History